The esports market could hit $696 million in 2017, and mobile esports is attracting more interest. The metagame and the monetization will need to be adjusted for the Asian market,” said lead designer Tim Spaninks in a press release. “The core gameplay will not change much from the Western version, but the things surrounding it will be different. Critical Force is in preproduction right now, and plans on retooling certain aspects of it though the core gameplay will stay the same. Mobile games will reach $46.2 billion this year and slated to reach $65 billion by 2020 with most of the growth coming from the Asia-Pacific region alone. The studio is also launching a version of Critical Ops to tackle the huge games market in Asia. MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.
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